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Release: PVE Phase 2

I am pleased to confirm that the partial-rollout of Stage 2 PVE.

During an overnight stress test, I saw that the CPU of the server was running extremely hot and bottlenecking. This was due to trying to spawn too many encounters at the same time. To try and counteract this, I have reduced the number of encounters to 1 per planet which we will run for a week – monitor the performance – and progressively crank it up a bit.

You can see these encounters in the SPACE > Points of Interest tab.

As of today, there is a Basic Pirate encounter at every planet. These encounters have been slightly re-worked to include a random selection of T1/T2 ore in the container along with some X5 Fuel to balance out the risk vs. reward. The player will also receive 50k quanta for their troubles, along with the chance to loot the wrecks for some good starter components.

Please report any issues using the #⁠support tool within Discord. This is a third party mod so we have to go slow and steady whilst learning to make sure we don’t break anything.

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